Yan Xu

"Precision-driven CGI for luxury immersive environments."


Professional Summary:

Highly skilled 3D/VFX Artist specializing in technical precision and cinematic detail. His work spans immersive experiences for luxury venues to high-fidelity CG design for vehicles and environments

Specializations:

Hard-Surface Modeling, Photorealistic Texturing, Look Development, and Lighting/Rendering

Key Brand Experience:

Wynn Macau (Illuminarium), Ford (GT in-house project), and PIXACO


Project


Illuminarium Experience

Client: Wynn Macau 

Studio: Illuminarium Experiance 

Title: “SPACE - A Journey To The Moon & Beyond” 

Role: CG Artist 

Official Project Page: https://www.wynnresortsmacau.com/zh-hk/wynn-palace/whats-on/illuminarium 

Developed by Illuminarium Experiences and exhibited at Wynn Palace Macau, this project is a large-scale immersive attraction using 4K projection. I was responsible for ensuring the digital assets  met the high-fidelity standards required for this luxury venue.  

Key Responsibilities  

● Hero Assets: Created photorealistic PBR materials for hero assets such as Chang’e 5 Lander & Orbiter. Optimized texture resolution to maintain crisp details on wall-sized projections.  

● Environment LookDev: Collaborated closely with the Lighting team to define the visual mood. I created procedural shader networks to ensure material responses (specularity, roughness)  interacted correctly with dynamic lighting setups, achieving a cohesive cinematic look.


PIXACO

Client: PIXACO 

Studio: Krave Agent

Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting 

Project Execution

  • Full-Spectrum CGI Management: Directed all CGI-related facets of the production, with a specialized focus on high-precision hard-surface modeling and photorealistic texturing.

  • Direct Creative Integration: Worked in close tandem with the director to translate abstract creative visions into polished, final-frame renders through a rapid, iterative pipeline.

  • Agile Workflow: Maintained peak production efficiency, consistently delivering high-fidelity assets and renders within rigorous, time-sensitive schedules.

  • Technical Artistry: Bridged the gap between conceptual design and technical execution, ensuring all 3D assets met the aesthetic and structural requirements of the project’s visual language.


Ford GT

KRAVE in-house project

Concept - Ford GT

Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting 

KRAVE in-house project demonstrating the cgi workflow from concept  development to visual realization, showcasing skills in hard-surface  vehicle modeling, photorealistic shading and rendering.


Research and Development

Demonstrating the digit double workflow.


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Yolanda Zhu